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Ghouls and ghosts rom snes
Ghouls and ghosts rom snes





ghouls and ghosts rom snes

Of course, they do not return, but the impression of the throw is exactly that. For gourmets, Arthur has sabers, which he throws like a boomerang. Works great against terrestrial creatures, but almost completely useless against very mobile jumping enemies. The product of the genius of the local magician is placed in a small vessel, when throwing into the enemy, leaves behind a flame, which for several seconds causes a powerful damage to the enemy. When there are many opponents, or they are quite large (respectively, and tenacious), there is nothing better than a "Molotov cocktail from the Middle Ages". Wherever the enemy appears, knocking it down will not be a problem, besides the arrows fly to the end of the location and you can release up to 4 arrows on one screen. Pluses a lot, it's a good speed, it's average damage, but most importantly, it's fire in two directions at once. The most convenient weapon, according to the author, is a bow with two arrows. He flies very quickly, you can release up to 3 tomahawks, but, unfortunately, the damage is extremely weak, and against the bosses this weapon is ineffective.

ghouls and ghosts rom snes

Tomahawk - an excellent weapon against small concentrations of enemies with a small number of lives. The next type of improvised means - tomahawk - comes to the rescue. At the first levels, you can still afford the time for the next throw, but the further Arthur passes through the map, the faster you need to react. If, after throwing an ax in front of you there is a monster, there may be problems, since until the abandoned ax is stuck, the new one can not be thrown. The next type of weapon is an ax: the radius of attack is much larger than that of a spear, the damage is the same, but the speed is slightly inferior. Speed ​​at the spear is average, damage too If the target is at a non-standard height, there are problems with the hit. Let's look at each class of weapons: at the very beginning of the game Arthur flips spears, this is the basic kind of weapons available from the very beginning of the game, other types of arsenal can be picked up from zombies or hidden chests. This does not mean that by picking it up, it becomes much easier to play and everything can go right away - of course not! But with skillful use, some moments are slightly simplified - as they say, "a skillful hunter will not let an arrow in vain". To ensure that the gamer does not despair of despair, the developers gave us a good selection of weapons. It adds complexity to the possibility of a second jump, it would seem that this should ease the task, but the trouble is, we are uncontrollable during the flight, and if too sooner or later to press the jump, there will not be a chance to go back. The game has a lot of different troubles, in addition to the enemy's armada, for example, thin ledges protruding from the water, or a floating flimsy raft, to which it is very difficult to calculate the jump. The usual line of lives, as in many other games, is not here The developers showed a restrained sense of humor - our hero has only one right to make a mistake, it is worth touching the enemy, we lose our armor and stay in our underpants, with the repeated successful attack of the enemy or an unsuccessful attempt to take an obstacle, Arthur dies, and immediately climbed to the bone. From the first frames of this side-scroller, all the "delights" of the game, or rather the traps and monsters invented by Capcom, come crashing down on us.







Ghouls and ghosts rom snes